Interview


True Crime - GDC 10: Story and Features Interview

Tons of new in-game footage highlights the first-ever details behind the game.

Transformers: War for Cybertron - GDC 10: Civil War Story Interview

New gameplay! The civil war between Autobots and Decepticons continues with this interview with Matt Tieger, Game Director for High Moon Studios, revealing new details about Transformers: War for Cybertron.

Splinter Cell: Conviction - Co-Operative Mode Interview

Two unlikely allies must combine forces to prevent disaster on American soil in co-operative story mode.

Splinter Cell: Conviction - Last Known Position Interview

Sam Fisher stays on the move to stay one step ahead of his enemies with the Last Known Position mechanic in Conviction.

Skate 3 - Pick Up and Skate Interview

Skate 3 makes it easier than ever to pick up a controller and become a pro with new mechanics outlined by game Producer Chris Parry.

Blur - High Action Interview

The Blur team takes racing back to its roots with the many features designed to compliment simplicity as described by Lead Designers Garreth Wilson and Ged Talbot.

Just Cause 2 - Freedom Interview

Associate Producer George White from Square Enix London explains the developers' goals in creating Just Cause 2.

Left 4 Dead 2 - X10: The Passing Interview

Some familiar faces show up to give you a helping hand in The Passing downloadable content.

Crackdown 2 - X10: Over the Top Interview

Guilty pleasure is taken to the extreme as Crackdown 2 promises to deliver a fun core experience full of mayhem.

Halo: Reach - X10: Visual Upgrades Interview

The look and feel of the Halo Universe gets an upgrade with the new engine detailed by Creative Director Marcus Lehto.


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